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I found Design for Hackers[1] to be an incredibly informative book; it provides a great deal of insight into UI patterns, color schemes and selections, and overall UI design. It's definitely more oriented towards graphical UIs but provides enough general insight into design considerations that you could generalize it for TUIs and CLIs if needed. [1]: https://designforhackers.com/. - Source: Hacker News / 5 months ago
Looking at what other people are saying and your responses, it sounds like your actual question is more like "is it possible that I'll end up doing (stuff I'm not practiced at)?", which, maybe! Maybe you'll get hired at a smaller place than you expect, and will be doing more design work than you planned. Maybe you'll want to be able to explain to the designers that you can't do X because Y, but you can suggest Z... Source: over 1 year ago
Try these: https://designforhackers.com/ https://www.interaction-design.org/. - Source: Hacker News / over 1 year ago
Sounds like you want to learn more about design. Checkout Design for Hackers and The Non Designer's Design Book for some design fundamentals. Source: about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
HackDesign - Newsletter that teaches you design via 50 curated courses
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