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Interesting, I've never heard of Espresso, I've always just used Jetbrains Runtime[1] instead which is the successor of DCEVM[2] in a way. As for plugins I used HotswapAgent[3] at times however I found it to be rather clunky, does Espresso improve on this aspect? 1: https://github.com/JetBrains/JetBrainsRuntime 3: https://hotswapagent.org/. - Source: Hacker News / 6 months ago
Tip: Keep in mind that HotSwap has its limitations. If you are interested in extended HotSwap capabilities, it might be a good idea to take a look at advanced tools like DCEVM or JRebel. - Source: dev.to / about 1 year ago
For hot reload... Again Minecraft has no set in stone system for doing this. While you can use a custom JVM to do it... http://dcevm.github.io/ or https://www.jrebel.com/products/jrebel ... This is going to be really buggy. Its significantly better to simply serialize your object, destroy it, and then make it again using the new class definition with the data you stored. Put simply, you should make your game from... Source: almost 4 years ago
Otherwise use a hotswap-able JVM like http://dcevm.github.io/ so you can reaload your classes while the app is running in your container. Source: over 4 years ago
I am a tech guy. Have 15+ years experience building backend systems. Now, I build user facing websites/services and release them. I have no knowledge of marketing/sales, so if you are a non tech guy who wants to do some fun projects, hit me up. Email in profile. Currently, I am working on a website where people can post their code and ask for feedback. (Something http://pullrequest.com/) Note that these are mostly... - Source: Hacker News / about 2 years ago
Reviewing the code will be another hurdle for you. If you don't stay on top of this you will end up with an expensive POS. Maybe your friend can just do the code reviews for a cut? Otherwise, try something like pullrequest.com (code review as a service). Source: almost 4 years ago
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