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Based on our record, Curve Fever seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
When working at https://curvefever.pro we tracked a lot of stats like win rate with specific weapons, hit rate, usage rate, etc. If one specific weapon or weapon combo became too popular with a too high win-rate, it usually got nerfed or the others were buffed. You can see all the changelogs in the game. Sometimes the changes were very simple and minor % buffs/debuffs: https://s3.amazonaws.com/i.snag.gy/etLjaJ.jpg... - Source: Hacker News / about 1 year ago
A specific web browser game is shutting down some time within the next few months and, of course, I had the idea of creating a custom server for the game. The problem is that I have no idea how to approach a game that runs entirely in the web browser; what I'm used to is packet captures and overall manipulation of clients that actually sit locally on my computer. Source: about 2 years ago
> React on the front end That works pretty well, we built https://curvefever.pro/ using React, both for the main menu UI but also for some in-game overlay elements. - Source: Hacker News / almost 3 years ago
For https://curvefever.pro we actually decided to store the state of the world for undo purposes, this way you can go anywhere back in time in constant time, and to redo you execute the commands again. The big advantage is that you don't have to create an undo function for each command (which might be tricky in some cases, as many times it still involves storing state) and you don't have to iterate through/apply... - Source: Hacker News / almost 3 years ago
Well curvefever.io is dead so its either curvefever.pro (https://iogames.space/curve-fever-pro )or achtung die kurwe(https://achtungdiekurve.net/ )lol. Source: about 3 years ago
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