Software Alternatives & Reviews

Cocos VS raylib

Compare Cocos VS raylib and see what are their differences

Cocos logo Cocos

Cocos is an all-in-one solution that allows you to create, design, and publish video games.

raylib logo raylib

Cross-platform, open-source game development library in C.
  • Cocos Landing page
    Landing page //
    2023-06-26
  • raylib Landing page
    Landing page //
    2022-07-08

Cocos videos

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raylib videos

Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*

More videos:

  • Tutorial - Raylib tutorial | Episode 1 | Setting up Raylib and Creating a Window
  • Review - RayLib Receives An Epic MegaGrant!

Category Popularity

0-100% (relative to Cocos and raylib)
Game Development
21 21%
79% 79
Game Engine
20 20%
80% 80
3D Game Engine
19 19%
81% 81
Development
100 100%
0% 0

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Cocos and raylib

Cocos Reviews

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raylib Reviews

  1. Raylib, a hidden Powerhouse

    I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.

    🏁 Competitors: MonoGame, Pygame

Social recommendations and mentions

Based on our record, raylib seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Cocos mentions (0)

We have not tracked any mentions of Cocos yet. Tracking of Cocos recommendations started around Mar 2021.

raylib mentions (6)

  • Are there any game engines that support 3D that are more code orientated?
    It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
  • How can I make graphics games using cpp?
    I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
  • Best C++ libraries for 2D game development
    I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
  • Question about graphic/game libraries
    Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
  • confused new dev
    The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
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What are some alternatives?

When comparing Cocos and raylib, you can also consider the following products

Defold Engine - Defold lets you quickly build high performing, cross-platform games together with your team.

SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

BYOND - BYOND is the premier community for making and playing online multiplayer games.

SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.