Based on our record, CMake seems to be a lot more popular than Pixi.js. While we know about 54 links to CMake, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
All this C++ project can't be ran as simple C++ code, so I will be building this whole package using CMake. It will streamline building this project onto other computers. - Source: dev.to / 18 days ago
For knowledge in this aspect, you can refer to the relevant documents of the CMake build tool: https://cmake.org/. - Source: dev.to / 6 months ago
I used CMAKE to define the build configurations. I find it very convenient that CMAKE generates the Makefile on Linux and can also create a Visual Studio project on Windows. - Source: dev.to / 8 months ago
CMake stands for "Cross-platform Make" and is an open-source, platform-independent build system. It's designed to build, test, and package software projects written in C and C++, but it can also be used for other languages. Here's an overview of CMake and its features:. - Source: dev.to / over 1 year ago
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very... - Source: dev.to / over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 4 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
GNU Make - GNU Make is a tool which controls the generation of executables and other non-source files of a program from the program's source files.
p5.js - JS library for creating graphic and interactive experiences
SCons - SCons is an Open Source software construction tool—that is, a next-generation build tool.
Anime.js - Lightweight JavaScript animation library
SBT - SBT is a build tool for Scala, like Ant or Maven but with hieroglyphics.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.