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Based on our record, Nim (programming language) seems to be a lot more popular than clang. While we know about 142 links to Nim (programming language), we've tracked only 11 mentions of clang. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Clang is an LLVM based C compiler that "allows better diagnostics, better integration with IDEs, a license that is compatible with commercial products, and a nimble compiler that is easy to develop and maintain," compared to other options. Source: over 1 year ago
VS Code is not an IDE. It's simply an editor without any built-in compiler tools. So you MUST use "other compiler" (and bintools) anyway. As I said, Apple's official C/C++ compiler is LLVM-Clang, which offers even better optimization in some tasks. Source: almost 2 years ago
One illustration of this came in 2015 when Stallman decided he Would rather prevent the Gnu Compiler Collection from supporting modern IDE features like symbol completion, than allow GCC front ends to be paired with free-but-not-copyleft backends like LLVM and Clang: "Since LLVM and Clang are not copylefted, they invite nonfree extensions. They are a gaping hole in the defensive wall around our city." Allowing... - Source: dev.to / almost 2 years ago
It is because clang++ is required but instead what is actually used is g++. Therefore, the successful way is:. - Source: dev.to / over 2 years ago
Thus, I have other smaller objectives to look for. The first thing I am looking for is to make the simplest code example, a "Hello World" program to be compilable and runnable in the browser. This will require a lot of configuration, since emscripten, a C-to-WebAssembly compiler, actually has some dependencies like LLVM and clang, which took me over 6 hours to compile a single time so I could set the environment... - Source: dev.to / over 2 years ago
I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]? [1] https://nim-lang.org/ [2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg [3] https://www.youtube.com/watch?v=Cdr4-cOsAWA. - Source: Hacker News / about 2 months ago
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#. [0]https://nim-lang.org/. - Source: Hacker News / 4 months ago
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ? For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible. [0] : https://nim-lang.org/. - Source: Hacker News / 6 months ago
FYI, on the front page, https://nim-lang.org, in large type you have this: > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. - Source: Hacker News / 6 months ago
You better off with using a compiled language. If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org). And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu). - Source: Hacker News / 8 months ago
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