Chargebackhit is a Visa- and Mastercard-certified chargeback prevention solution tailored to your online business needs. All your chargeback management operations and analytics are accessible in one handy dashboard.
We combine our proprietary technology with issuers’ and Schemes’ networks to provide our customers with the widest chargeback alert coverage, free from duplicates and other reconciliation issues.
Our team will help you fight existing chargebacks, prevent future chargebacks, recover revenue, and more with guaranteed ROI.
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It is extremely user-friendly, great at helping to track chargebacks and identify areas of risk, I like the visuals, the graphing section is instrumental and relevant in drawing conclusions and decision-making.
If you are looking to manage, track, review, evaluate chargebacks, I highly recommend giving Chargebackhit a try.
Based on our record, ZBrush seems to be more popular. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Looks like ZBrush on the main screen. Source: about 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: over 1 year ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: over 1 year ago
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