Amazon GameLift might be a bit more popular than Builds for LoL. We know about 14 links to it since March 2021 and only 12 links to Builds for LoL. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I use mobafire.com for more in depth guides. Most of them have detailed explanation for item choices as well as tricks/combos for your abilities and general playstyle. Source: about 1 year ago
Hi! I recently picked up the support role, coming from the Toplane. I have been enjoying Rakan, Janna and Morgana a lot, and after an ARAM where I got Renata and really enjoyed her, I wanted to try her at Rift. Usually, when im going to play a new champ, I check mobafire.com to read some guides and have a grasp of knowledge before diving into the game itself. I also check some op.gg stats. Source: over 1 year ago
Some mobafire.com guides made by pros at Sylas can contain general match-ups of Sylas and what are his worse counters, some even include details as to why, but you'll have to look for them. Source: almost 2 years ago
Then they changed it, I was checking on mobafire.com, where second laser is less dmg even in ap ratio. Source: about 2 years ago
Use tools or guides to find out which runes and items you need to build on your chosen champion (e.g. u.gg or mobafire.com). Source: over 2 years ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 17 days ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: almost 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
OP.GG - Analytics inspire better gaming.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
U.GG - Best Builds from the Best Data. Riot-partnered U.GG provides the best League of Legends builds, LoL runes, Probuilds, Tier List, Counters, and more.
XInput - XInput is an API that allows applications to receive input from the Xbox Controller for Windows.
TierMaker - Create a tier list for anything
Cinemagraph Pro - Cinemagraph Pro makes creation super-easy and fast.