Ninja Build might be a bit more popular than build2. We know about 22 links to it since March 2021 and only 16 links to build2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 10 months ago
Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: about 1 year ago
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: about 1 year ago
The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: about 1 year ago
On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: about 1 year ago
Under the hood, Rescript uses a build system called Ninja. Ninja is similar to Make, but cross-platform and more minimal/performant. - Source: dev.to / 5 months ago
Ninja was super easy to pick up even after using make for some time (10+ years). GN is just a ninja generator that is optional. https://gn.googlesource.com/gn/+/main/docs/quick_start.md https://ninja-build.org/. - Source: Hacker News / 6 months ago
Really? I thought most new projects were switching to ninja[^1] and have never used it. [^1]: https://ninja-build.org/. - Source: Hacker News / 8 months ago
Ninja showed real promise for a while, but then CMake grew up and people stopped seeing a reason to leave it behind. Source: 12 months ago
Now that you have your build system all generated you can go ahead and build everything. By default Meson will use Ninja as the build tool. Ninja is similar to Make but much much faster. You can also generate additional build systems but that's outside of the scope of this post. - Source: dev.to / about 1 year ago
Conan - Conan is an Action-Adventure, Hack and Slash and Single-player video game developed by Nihilistic Software and published by THQ.
Meson - Meson is an open source build system meant to be both extremely fast, and, even more importantly...
Vcpkg - C++ Library Manager for Windows, Linux, and macOS
SCons - SCons is an Open Source software construction tool—that is, a next-generation build tool.
Hunter package manager - CMake driven cross-platform package manager for C/C++.
GNU Make - GNU Make is a tool which controls the generation of executables and other non-source files of a program from the program's source files.