Based on our record, Chocolatey seems to be a lot more popular than build2. While we know about 252 links to Chocolatey, we've tracked only 16 mentions of build2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 8 months ago
Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: 11 months ago
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: 11 months ago
The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: 12 months ago
On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: 12 months ago
Chocolatey Windows software management solution, we use this for installing Python and Deno. - Source: dev.to / 20 days ago
Authenticating with Kyma is a (in my opinion) unnecessary challenge as it leverages the OIDC-login plugin for kubectl. You find a description of the setup here. This works fine when on a Mac but can give you some headaches on a Windows and on Linux machine especially when combined with restrictive setups in corporate environments. For Windows I can only recommend installing krew via chocolatey and then install the... - Source: dev.to / 27 days ago
On a Windows machine, you can use Chocolatey by running the command. - Source: dev.to / about 2 months ago
I've used WSL2 and GHC/Nix--worked without any issues. However, there is Chocolatey: https://chocolatey.org/. Source: 5 months ago
For OSX there is homebrew or pyenv (pyenv is another solution on Linux). As pyenv compiles from source it will require setting up XCode (the Apple IDE) tools to support this which can be pretty bulky. Windows users have chocolatey but the issue there is it works off the binaries. That means it won't have the latest security release available since those are source only. Conda is also another solution which can be... - Source: dev.to / 5 months ago
Conan - Conan is an Action-Adventure, Hack and Slash and Single-player video game developed by Nihilistic Software and published by THQ.
Ninite - Ninite is the easiest way to install software.
Vcpkg - C++ Library Manager for Windows, Linux, and macOS
Scoop - A command-line installer for Windows
Hunter package manager - CMake driven cross-platform package manager for C/C++.
Homebrew - The missing package manager for macOS