Based on our record, Babel seems to be a lot more popular than Babylon.js. While we know about 134 links to Babel, we've tracked only 6 mentions of Babylon.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: over 1 year ago
Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 1 year ago
All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 2 years ago
BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 2 years ago
I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 3 years ago
Some of the most popular JavaScript linting tools are ESLint, JSHint, JSLint and JSCS. We're going to be using ESLint. It’s very flexible, easy to use and has the best ES6 support, which will be helpful if we introduce more modern JavaScript (that will be transpiled for older browsers using https://babeljs.io/). All rules for ESLint can be found here: https://eslint.org/docs/rules/. - Source: dev.to / 2 months ago
This simply extends the existing build process that many front-end frameworks have. After Babel's done with its transpilation, it merely executes code to compile your initial screen into static HTML and CSS. This isn't entirely dissimilar from how SSR hydrates your initial screen, but it's done at compile-time, not at request time. - Source: dev.to / 3 months ago
First, we switched the default compiler for new projects from Babel to SWC (Speedy Web Compiler). SWC is dramatically faster than Babel and requires zero configuration. We’ll continue to support Babel in any project currently using it. - Source: dev.to / 3 months ago
Nuxt.js is an open-source JavaScript framework built on Vue.js, Node.js, Vite, and Babel.js used for creating fast, cutting-edge applications. Nuxt.js possesses similar features to Next.js, with the major difference being the web framework it is compatible with. Next.js is a React framework whereas Nuxt.js is a Vue framework. - Source: dev.to / 5 months ago
Disclaimer: If you've already developed Babel or ESLint plugins, this article may not be as beneficial for you, as you're likely already familiar with the majority of the content covered here. - Source: dev.to / 7 months ago
PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.
jQuery - The Write Less, Do More, JavaScript Library.
Godot Engine - Feature-packed 2D and 3D open source game engine.
React Native - A framework for building native apps with React
Tombstone Engine - A direct successor to the C4 engine.
Composer - Composer is a tool for dependency management in PHP.