rui might be a bit more popular than Audulus. We know about 13 links to it since March 2021 and only 10 links to Audulus. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Under disadvantages: > You can also call the layout code twice (once to get the size, once to do the interaction), but that is not only more expensive, it's also complex to implement, and in some cases twice is not enough. Egui never does this. I've found multi-pass imgui to work totally fine, and I use it for one of my apps [1]. I can support hstack and vstack layouts which IIRC egui can't. There is added expense... - Source: Hacker News / about 1 month ago
The article matches my experience with SwiftUI [1][2]. For example, AFAICT, it's not really possible to write a usable node-graph editor using SwiftUI due to layout and dependency analysis overhead. You have to put the entire node graph inside a Canvas and do your own event handling, which is what we did here [3]. UIKit and AppKit aren't slow though, and Apple has every incentive to make this faster (they wrote... - Source: Hacker News / 8 months ago
This is from 2013. The current version of Audulus can easily generate a waveform from an equation https://audulus.com. Source: 11 months ago
I'm currently using Lua as an extension language in my app. Users can write their own custom UIs and DSP code. https://audulus.com. - Source: Hacker News / 11 months ago
For some interesting ideas on the SW end, you might find it interesting to get some ideas from Audulus… https://audulus.com/. Source: about 1 year ago
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user. Source: about 1 year ago
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui Is their GPUI library open source? - Source: Hacker News / about 1 year ago
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff. Here's my effort: https://github.com/audulus/rui. - Source: Hacker News / about 1 year ago
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, Https://github.com/audulus/rui, It's inspired by swiftUI. Source: over 1 year ago
You might be interested in RUI https://github.com/audulus/rui. - Source: Hacker News / over 1 year ago
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