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Based on our record, Quick Draw Game should be more popular than Apple Core ML. It has been mentiond 27 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
On the machine learning side of AI, they have CoreML. You can drag-and-drop images into Xcode to train an image classifier. And run the models on device, so if solar flares destroy the cell phone network and terrorists bomb all the data centers, your phone could still tell you if it's a hot dog or not. https://developer.apple.com/machine-learning/ https://developer.apple.com/machine-learning/core-ml/... - Source: Hacker News / 2 months ago
Apple has actually created ML chipsets, so AI can be executed natively, on-device. https://developer.apple.com/machine-learning/. - Source: Hacker News / 4 months ago
For your reference, Apple's pages for Machine Learning for Developers and for their research. The Apple Neural Engine was custom designed to work better with their proprietary machine learning programs -- and they've been opening up access to developers by extending support / compatibility for TensorFlow and PyTorch. They've also got CoreML, CreateML, and various APIs they are making to allow more use of their... Source: 12 months ago
> It’d be one thing if Apple actually worked on AI softwares a bit and made it readily available to developers. * Apple Silicon CPUs have a Neural Engine specifically made for fast ML-inference * Apple supports PyTorch (https://developer.apple.com/metal/pytorch/) * Apple has its own easily accessible machine-learning framework called Core-ML (https://developer.apple.com/machine-learning/) So it would be inaccurate... - Source: Hacker News / 12 months ago
This is the developer documentation where they advertise the APIs - https://developer.apple.com/machine-learning/. Source: over 2 years ago
Right, but for a square, you have to add 8 samples, not 2, to handle the 4 starting points and 2 directions, but this does not account for the users who multi-stroke > Different strokes... I see what you did there :] I'm definitely in the reduce user burden camp. https://quickdraw.withgoogle.com/ is a good baseline to start from for a more resilient gesture recognizer. - Source: Hacker News / 6 months ago
Https://quickdraw.withgoogle.com/ Its like a drawing game, where it says soemthing like necklace and you have to draw what it says. Source: 9 months ago
At the suggestion of some of my pencil pals, I am trying DRAW IT (by Kwalee). It's a fast, party style game that seems to have a large (always on) user base. It's like Google Quick Draws ( https://quickdraw.withgoogle.com) with a learning AI judging you on your (very) quick sketches. I will miss the slower, patient, play-by-mail DS! brought... And also the massive potential to go wild the original DS! Had with... Source: 10 months ago
I love social experiments like that, makes you think about our own behavior. On a side note, I am always amazed to the kind of representation bias trap we all fall into: we always picture things the way we commonly know about it/remember it (see the NY museum pics in the video). One can experience the same creepy sense by playing QuickDraw[1] and watching sketches by others. For computer vision practitioners, no... - Source: Hacker News / 11 months ago
“Quick Draw with Google” is a go-to for middle school— I haven’t tried it with high school yet. That’s if there’s some sort of smart board available. Otherwise, I just let kids know that if they’ve completed what’s left by the teacher, they can work on other classes or have free time as long as they keep the noise level down so everyone else can finish. I personally don’t mind the kids chit-chatting, but I’ve had... Source: about 1 year ago
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