Based on our record, PostImage.org seems to be a lot more popular than Apple ARKit. While we know about 343 links to PostImage.org, we've tracked only 6 mentions of Apple ARKit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Apple has quite nice page with docs at the bottom: https://developer.apple.com/augmented-reality/. Source: 11 months ago
Feels like you're grasping at straws to dismiss them. If you think lower weight, not-grainy MR, six years of a public AR SDK, far better computing units, and an existing high-quality software ecosystem are "not noticeable", I'm left wondering what you think is noticeable. Source: about 1 year ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
ARKit is Apple's (A)ugmented (R)eality development (K)it. It takes the output from Unity and displays it in the goggles/headset the guy is wearing to see all this. Well, what a camera pointed at the display sees. Source: over 2 years ago
Google and Apple have already released their augmented reality development platforms, ARCore or ARKit, enabling the seamless integration of the digital and physical worlds. - Source: dev.to / over 2 years ago
Local images won't share directly, upload the images in postimages or imgbb first, use the url in the meta tags. Then click the extension again to create a new sharer link! - Source: dev.to / 3 months ago
I think sometimes the png downloaded from here may be compressed too. Compare the file sizes. From now on I think I will use postimages.org to supplement my posts. It is quick and easy to use. Maximum 10,000 pixels images make note. Source: 5 months ago
You can host the image free (e.g. https://postimages.org/) and drop a link here. I don't understand the role of the ray in the fitting. Or is it that you want to just intersect the ray with the surface after fitting? In that case your problem breaks naturally into two parts. Source: 5 months ago
Maybe consider using postimages.org as an additional link in the comments, so we can DL your full sized pngs. Bewilderingly, these are the 3 different images /variants I could download from a single one of your images. 6mb, 2mb and the .webp is 320kb! Source: 5 months ago
On and off. I distinctly remember testing some of my posts and the downloaded jpgs were the same size as the originals,not compressed down to 350kb! I wish I could find the set criteria they are working to. In the meantime I think using postimages.org after posting might be the way to go. Source: 5 months ago
Made With ARKit - Hand-picked curation of the coolest stuff made with ARKit
Imgur - Imgur is a free and simple image hosting service with image editing feature. Signup is optional.
Google ARCore - Google Augmented Reality SDK
ImgBB - Upload and share your images.
Snap Art - Snap's augmented reality platform
imgbox - Imgbox is a free image hosting service.