Based on our record, Piskel should be more popular than Apple ARKit. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Apple has quite nice page with docs at the bottom: https://developer.apple.com/augmented-reality/. Source: 12 months ago
Feels like you're grasping at straws to dismiss them. If you think lower weight, not-grainy MR, six years of a public AR SDK, far better computing units, and an existing high-quality software ecosystem are "not noticeable", I'm left wondering what you think is noticeable. Source: about 1 year ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
ARKit is Apple's (A)ugmented (R)eality development (K)it. It takes the output from Unity and displays it in the goggles/headset the guy is wearing to see all this. Well, what a camera pointed at the display sees. Source: over 2 years ago
Google and Apple have already released their augmented reality development platforms, ARCore or ARKit, enabling the seamless integration of the digital and physical worlds. - Source: dev.to / over 2 years ago
I use Aseprite. If you're looking for a free tool to get into pixel art, I recommend piskelapp.com, as it's what I used for something like five years. Source: over 1 year ago
You could use piskel and import that image as a spritesheet, tell it each asset size and export each one individually, not sure how other do this there's probably a better way. Source: almost 2 years ago
I don't use sprite, but I did use a tool for the transition of colors. I use a site known as piskel where they have a built in dithering tool. Source: almost 2 years ago
Each NFT is 1/50 and were created live on stream at twitch.tv/Jomigloy. These were created using a combination of piskelapp.com and Aseprite. Each NFT is 132 frames and I had a blast making them. With this project I'm trying to evoke feelings of nostalgia with the machine base, and the screen allows me to convey a message. In this case, I'm spreading Loopring hype on these screens. The last few weeks collecting L2... Source: about 2 years ago
Ooh, what website? I know piskelapp.com (I love that site) lets you save to keep working on it later or export to create a video file, but if you're using another one I'd love to check it out! Source: about 2 years ago
Made With ARKit - Hand-picked curation of the coolest stuff made with ARKit
Aseprite - Aseprite is an art program dedicated to the creation of pixel art.
Google ARCore - Google Augmented Reality SDK
Grafx2 - GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance.
Snap Art - Snap's augmented reality platform
Pyxel Edit - Welcome! Pyxel Edit is a pixel art editor designed to make it fun and easy to make tilesets, levels and animations. Twitter. Tweets av @PyxelEdit. Share.