Based on our record, Lobster should be more popular than Amazon Lumberyard. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Although, whatever the deal might've been, Amazon has since donated Lumberyard to the Open 3D Foundation which renamed it to the Open 3D Engine (O3DE) so they probably don't care nearly as much about upstream fixes anymore if they ever did. Source: 11 months ago
When I Googled Amazon Lumberyard, this was the first hit: https://aws.amazon.com/lumberyard/. Source: 12 months ago
Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core... Source: about 1 year ago
It really doesn't help that it started development on Lumberyard which is now a dead product. https://aws.amazon.com/lumberyard/. Source: about 1 year ago
Amazon has apparently declared Lumberyard dead, incidentally: https://aws.amazon.com/lumberyard/. Source: over 1 year ago
I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
Unity - The multiplatform game creation tools for everyone.
ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Godot Engine - Feature-packed 2D and 3D open source game engine.
CryENGINE - The most powerful game development platform is now available to everyone. Full engine source code.