Truepush, a web push notification service for web and mobile, was launched in 2019 with a motto to provide a free customer engagement platform like push notifications. With a short span of 18 months, the brand is successfully serving over 30,000+ marketers/ developers and is growing big and strong in the SaaS marketplace.
This Push Notifications tool has received enormous applause in the SaaS space, along with the excellent feedback from its customers. Truepush provides rich features like RSS-to-Push, Audience Segmentation, Triggers, Batches, etc. for free, which are generally paid on the other push platforms.
Along with receiving good feedbacks and global acceptance, Truepush has also won many awards that include 'High Performers Summer-2020' and 'High Performers Spring-2020' by G2, 'Fastest Growing and Most Searched Software' under the Push Notifications category by SaaSworthy, 'Rising Star Award - 2019' and 'Premium Usability Award - 2019' by FinancesOnline. As per BuiltWith, it is the '7th Most Popular Push Notifications Service in India'.
Truepush has a free WordPress plugin and a free Shopify plugin.
No features have been listed yet.
Based on our record, Amazon GameLift seems to be more popular. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 21 days ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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