Insense is a platform that streamlines the production of creator ads for business growth. Creators in our marketplace can deliver a diverse range of assets from just UGC content and organic posting, to creator ads.
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Insense & Paid Media's answer:
Insense is the tool that combines acquiring UGC assets, building influencer partnerships for organic posting, and scaling whitelisted ads into 1 single platform - at the best price.
Insense & Paid Media's answer:
For both organic reach and paid social, Insense is the all-in-one platform for scaling UGC, micro-influencer collaborations, and smooth whitelisting campaigns for Facebook, Instagram and TikTok - at the best price.
You can get both raw footage and edited UGC video assets starting from $50, with an average turnaround time of 10-14 days.
Insense is designed for big and small teams; big companies can add multiple brands to their plan to scale their content acquisition and manage many campaigns in one place at an affordable price, while small teams can take advantage of the post-production or the fully managed service.
Through the platform, UGC creators + micro-influencers apply directly to the campaigns, but companies can also use the creator marketplace to search for creators and invite them to apply.
Based on our record, Amazon GameLift seems to be more popular. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 16 days ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 12 months ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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