Based on our record, Amazon GameLift should be more popular than GameAnalytics. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 11 months ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 2 years ago
Atm I'm looking at using https://gameanalytics.com/ cause my project with the pricing changes for unity would end up being ~$860 / mo up from $0 / mo which is insane. Source: 11 months ago
GameAnalytics, PlayFab, etc., or EOS/UGS, depending on your engine. Make sure you read up on GDPR, CCPA, and any other applicable data collection laws and acts. Source: over 1 year ago
I hope that helped! For analytics packages to use, I’d recommend GameAnalytics for a beginner: https://gameanalytics.com/. Firebase is also good. Source: over 1 year ago
For tracking rentention use GameAnalytics, it's free and you can also track monetization with it. Source: over 1 year ago
You can use gameanalytics.com - It's free and offers more features than unity. What kind of analysis do you want to make exactly? Source: almost 3 years ago
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
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LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...
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