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Pixi.js might be a bit more popular than 3dicons. We know about 5 links to it since March 2021 and only 5 links to 3dicons. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The icons and images I was using for my personal website came from an open source 3D icons library. The icons are high resolution and extremely detailed. I didn't originally consider the size of these icons, however, as you can see from the network activity, each icon was a few megabytes. Add a couple more icons and now the web browser is downloading around 38 megabytes of resources just to render the website as... - Source: dev.to / 8 months ago
3D Icons - 1440+ open-source 3D icons, which can be used for free and without attribution. - Source: dev.to / 9 months ago
3D Icons - Open-Source Icon Library with 3D icons. Source: over 1 year ago
Anyone had success with prompting for decent looking 3d icons? Like so: https://3dicons.co/. Source: almost 2 years ago
3D icons is a +1440 beautifully crafted open-source site. You can use it completely free and without attribution for personal or commercial projects. - Source: dev.to / about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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