I built a Charades-game [1] for both iOS [2] and Android [3]. Launched last year and just recently got to around 2k a month, some months like December are of course better than let's say September because of holidays like New Year etc. It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is... - Source: Hacker News / about 1 year ago
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