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Boardgame.io

Open Source Game Engine for Turn-Based Games.

Boardgame.io Reviews and details

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  • Boardgame.io Landing page
    Landing page //
    2021-11-18

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Boardgame.io and what they use it for.
  • Show HN: Boardzilla, a framework for making web-based board games
    If you're looking for something more low-level, I can recommend boardgame.io [1]. [1] https://boardgame.io/. - Source: Hacker News / 4 months ago
  • Play Othello in your web browser (using Mithril)
    Here's mine! https://skeoh.com/othello/ It's not nearly as polished but I had a lot of fun making it. It uses React and the now-no-longer-maintained https://boardgame.io/. - Source: Hacker News / 5 months ago
  • Making a board-game app
    It could definitely be used to do that. However, there are better frameworks to accomplish this with many of the features needed for board games. https://boardgame.io is one of them. If anything, take a look at that and utilize some of their game logic and game state management ideas in Django. Source: 12 months ago
  • In a week I'm 30 and this is my latest achievement as a webDev. 5k undead units in a browser game with 120fps. Heh, not much, but hope release will happen soon and it'll be much bigger achievement.
    Check out boardgame.io if you are not looking to do everything from scratch. Source: about 1 year ago
  • I am creating a boardgames platform with online multiplayer
    Also https://www.freeboardgames.org/ which hosts games built with the https://boardgame.io/ game engine. Source: about 1 year ago
  • Ask HN: What is the most barebone back end solution?
    I think you know best what you want to build yourself. :-) If you separate the abstract interface for sending/receiving game states and its implementation, you can rely on an external service like hushfile to get started, and then switch to running a similar service yourself afterwards. Saves you from having to deploy and maintain the server initially. Running a VPS wouldn't cost more than $5/mo. Since nobody... - Source: Hacker News / about 1 year ago
  • Is a Multiplayer Game Possible with NextJS + Vercel?
    Have you looked at https://boardgame.io ? You’ll still have to deploy a backend but all the multiplayer functionality is already built in. Source: over 1 year ago
  • Open-source tabletop board game simulator
    If you are more interested in the rules/logic side of things there’s also https://boardgame.io/. - Source: Hacker News / over 1 year ago
  • I feel like I'm missing something very simple
    I've read on some other websites that I should implement the movement logic on the frontend and then just pass the final move to boardgame.io but I feel like that defeats the purpose of the engine. Source: over 1 year ago
  • Heroku no longer has a free tier.
    Has anyone been able to deploy their boardgame.io projects on another free hosting service? Source: over 1 year ago
  • I've been trying to code a board game that my dad and I play in python
    If your goal is to put it on a website, I'd recommend learning Javascript; not as fun as python but the tool for web. There are libraries like boardgame.io specifically for board games too. Source: over 1 year ago
  • Ask HN: What stack for a multiplayer board game?
    You mentioned electron so I suspect you're interested in games playable via browser, in that case these two come to my mind in the javascript/typescript ecosystem: - https://boardgame.io/ - https://www.colyseus.io/. - Source: Hacker News / almost 2 years ago
  • My younger brother just built a connect 4 game in React.js, straight after his school exams. Please suggest other challenges that he can attempt. Please also show him some love and support on his channel, that will motivate him.
    Show him this react lib: https://boardgame.io. Source: almost 2 years ago
  • How should I learn to make a multiplayer web game?
    Depending on your game's requirements, you might consider investigating boardgame.io. It is focused on turn-based board games, but that might be all you need. They discuss state management (including secrets), game discovery, turn processing, and other useful features. Source: almost 2 years ago
  • How do you manage game state for browser-based game? JS advice helpful.
    I recommend taking a look at boardgame.io. Source: about 2 years ago
  • How would you create a board game backend?
    I would highly recommend checking out https://boardgame.io/ - its a JS library for turn based games, the documentation describes some of these concepts. It uses websockets. I have tried it out myself with my own game prototype, and it is very quick to get up and running with a multiplayer game that you can play from multiple devices in the browser, which sounds exactly like what you want. You use the library with... Source: over 2 years ago

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