Wide Variety of Assets
OpenGameArt.org offers a diverse collection of 2D and 3D art assets, sound effects, and music. This makes it a one-stop-shop for indie developers and hobbyists looking for different types of game assets.
Free and Open Source
Many assets on OpenGameArt.org are available for free and are released under various open-source licenses. This allows developers to use these assets in their projects without worrying about licensing fees.
Community Contributions
The platform encourages community contributions, which means that it is continuously updated with new assets from artists and developers worldwide.
Ease of Use
The website offers an easy-to-use interface with search and filter options, making it simple to find the assets needed for your game project.
Educational Resources
OpenGameArt.org also provides tutorials and articles on game development and asset creation, offering educational value for those looking to improve their skills.
OpenGameArt.org is generally considered a valuable resource for game developers, especially for those looking for free and open-source assets.
We have collected here some useful links to help you find out if OpenGameArt.org is good.
Check the traffic stats of OpenGameArt.org on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of OpenGameArt.org on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of OpenGameArt.org's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of OpenGameArt.org on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about OpenGameArt.org on Reddit. This can help you find out how popualr the product is and what people think about it.
Kenney is awesome. OpenGameArt.org (OGA) has a lot of libre/free assets (Kenney often posts on OGA): https://opengameart.org/ Itch.io also has many CC0 and CC-BY licensed assets: https://itch.io/game-assets/assets-cc0 https://itch.io/game-assets/assets-cc4-by. - Source: Hacker News / 5 months ago
I got the Music and audio from OpenGameArt.org. If you're interested in using any of it yourself, check out the credits document in my GitHub repository. I have the assets I use linked in there. - Source: dev.to / about 1 year ago
If you are looking for this, you might also be looking for https://opengameart.org/ and https://openclipart.org/. - Source: Hacker News / over 1 year ago
Ive looked on itch.io, gamedevmarket.net, opengameart.org, and r/gameassets but didnt find any. Surely bank robberies are a common enough theme to be some out there somewhere, but I cant find them and I just started so I don't know where else to look tbh. Im also a broke college student so it needs to be a free asset or I cannot afford it lol. Source: over 1 year ago
I'm a fan of https://opengameart.org/ for RPG assets; just be sure to check the licenses if you plan to release the game. Source: over 1 year ago
You might need to dig around a little for animated sprite sheets, but there are plenty of good quality free 2d assets: https://www.kenney.nl/assets https://itch.io/game-assets/free https://opengameart.org/. - Source: Hacker News / over 1 year ago
• Websites like OpenGameArt.org, Freesound.org and Textures.com can be useful. Source: almost 2 years ago
Thank you, but a compliment of that caliber should probably be reserved for the astonishing folks on OpenGameArt or the legendary Kenney. Source: almost 2 years ago
It's already legal to take a public domain image and sell it without even editing it. The "Mona Lisa on a t-shirt". Go to https://opengameart.org/ or https://freesound.org/ and you'll find plenty of free content which has no copyright, if you put it in your game then other people can rip it out of your game. That would be the same situation as AI art. I'm fine with living in such a world because no one would... Source: almost 2 years ago
Just do a Google search, and you can find several sites that offer free sprite sheets. For example, I have used this site before: https://opengameart.org/. Source: almost 2 years ago
Graphics is terrible, but almost everything made by myself except the explosion-graphics, which I've found at opengameart.org, which is a great website, if you struggle like me a lot with graphics. Source: almost 2 years ago
Considering a couple of the top links are just straight up piracy, they're probably looking for actual more reputable places line opengameart. Source: almost 2 years ago
That's not a bad idea. He's still a good boy, if I don't use him I'll just throw him up on opengameart.org or something. Source: almost 2 years ago
Also opengameart.org and pixabay.com are good resources. Have fun making your game! Source: almost 2 years ago
As for assets, try opengameart.org or itch.io. The first is free, the second is a mix of free and paid assets. Source: about 2 years ago
I'm not much of a graphic artist. I found opengameart.org out there and it is great for someone like me that needs some open source workable 2d sprites and such to test and get started with! I made a couple of small edits because of the pallet difference and managed to get some pretty good looking spites to pop out without much trouble. (Well, actually quite a lot of cussing and too much time was involved, but... Source: about 2 years ago
There's also opengameart.org with plenty of CC0 and CC-BY options. Just read the licensing and respect the artists. Source: about 2 years ago
If you're looking for roalty-free stuff there's a good freely-licensed music section on https://opengameart.org you can look through. When dealing with free licenses like Creative Commons, GPL, and so on be aware of the license terms of what you use and familiarize yourselves with the compliance requirements therein. Source: about 2 years ago
Contributing to Wikimedia projects in general is another great place to start without having to be a programmer. You mentioned you are a graphic designer, there are many open source projects that are in that segment; fonts, logos, icon packs, graphical documentation, opengameart.org, etc. Source: about 2 years ago
Https://opengameart.org is one way to contribute. You could upload graphic design that can freely be used in other projects. You can also reach out to projects that do not have graphic assets for ways that you could contribute. Every project could use a logo, screenshots, and graphical usage guides. Source: about 2 years ago
For small projects, I'd just find something online. I use opengameart.org and give credit to the original artist in the game's credits. Source: about 2 years ago
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