I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together. There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher. I wonder if you could spend some time prototyping some of his ideas in LÖVE... - Source: Hacker News / 3 months ago
* When a cell is born it randomly takes on the color of one of its (3) parents. To try it out: 1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com) 2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and... - Source: Hacker News / 3 months ago
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post. - Source: dev.to / 4 months ago
I got it – these are the steps I took: 1. Download Love from https://love2d.org/. - Source: Hacker News / 4 months ago
LibGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame. Source: 5 months ago
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org. - Source: Hacker News / 6 months ago
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua. - Source: dev.to / 7 months ago
Love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. While lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, I... Source: 8 months ago
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both. But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine. --- [0]: https://love2d.org [1]: https://lovr.org. - Source: Hacker News / 8 months ago
A LUA game framework - https://love2d.org/. Source: 11 months ago
Yes, there's a command line. Check LuaBinaries for that. Also, if you want a fun way to play with it, see the LÖVE game engine. You can be making your own simple 2D games in next to no time. And I think that's a nice playground for trying out a language. - https://love2d.org/. - Source: Hacker News / 11 months ago
Just gonna add to the Lua love. I was also introduced to it by LOVE2D and revisted it Redbean. In terms of ergonomics, it is still my favorite programming language; I find it very easy to read and reason about, and I credit that to its minimalism. [1] https://love2d.org/ [2] https://redbean.dev/. - Source: Hacker News / 11 months ago
Another option for your weekend plan to learn Lua is to do it with Love2D [0]. Really easy, well documented and fun framework that uses Lua. [0]: https://love2d.org/. - Source: Hacker News / 11 months ago
This is absolutely not true. I'm not sure what you're basing it on. Try https://love2d.org/ and do some immediate mode drawing. You'll get the same FPS as in Rust. Lua is fast. You may not process a billion meshes per millisecond, but LuaJIT is more than fast enough for anything that's not a super tight loop. Source: 11 months ago
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]). Source: 12 months ago
For programming, try the Python programming language paired with PyGame or the Lua programming language paired with Love2D. You can find step-by-step tutorials for both on Google. Source: 12 months ago
Lua is a great language, and it's also very beginner friendly. You can also download love2d, a game engine that lets you make games easily in Lua. Here's a link to love2d's website and a link to the wiki, which has pretty much all the information you need to start making games using the engine. I do recommend looking up a Lua tutorial before getting into making the game though. Source: 12 months ago
As much as I love coding C and playing with computer graphics, if you actually want to get stuff done quickly and don't absolutely require using the C language or 3D rendering, I'm going to go against the grain here and recommend Löve2D. It's ideal for a time-limited project like this. It's popular with game jam participants. It's easy to pick up and learn, but powerful enough that commercial games have been... Source: about 1 year ago
I'd recommend LÖVE 2D, how I started. Lua's nice and easy. I'm surprised the tutorial I learned from is still up and accurate. Source: about 1 year ago
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com. Source: about 1 year ago
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org. Source: about 1 year ago
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