Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org. - Source: Reddit / about 5 hours ago
For an easier experience you could try something like LÖVE which is a cross-platform Lua-based game engine. Lua is a very easy language to learn. - Source: Reddit / 4 days ago
If all goes well with PICO-8, you can "upgrade" to love2d, which like PICO-8 uses Lua programming language, but allows for higher resolutions, and generally more polished outcome. - Source: Reddit / 14 days ago
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the... - Source: Reddit / 15 days ago
Also, a recommendation that is a little more Niche. Lua, and love. love2d.org is a really easy to make games with a relatively simple programming language. Could be fun. - Source: Reddit / 26 days ago
Are you saying she wants the D? Because that's a total brainfuck. I'd much rather believe they merely fell in Löve. - Source: Reddit / 29 days ago
Being a hard worker and having persistence are more important than being intelligent; a lazy genius never accomplishes anything. Try learning programming as its own skill separate from gamedev first. If you're finding C# too difficult, than try a simpler language like Lua. Lua specifically can be used with Love2D to make games. - Source: Reddit / about 1 month ago
It absolutely is. Maybe take a look at https://love2d.org/, it's very fun to use, very usable, and real games were made in it. - Source: Reddit / about 1 month ago
I read you want to make games. Go for 2d games, love https://love2d.org/ or pygame https://www.pygame.org/news or some kind of js engine for webgame https://github.com/collections/javascript-game-engines. - Source: Reddit / about 1 month ago
You mean the game development library LÖVE? - Source: Reddit / about 1 month ago
Find a side project. Something not involving web stacks and Javascript. I recommend one of these platforms, which trade off complexity for power to varying degrees: * https://www.lexaloffle.com/pico-8.php * https://100r.co/site/uxn.html * https://love2d.org (shameless plug: http://akkartik.name/post/roundup22) I never work with raw pixels at my day job, and it's been enormously satisfying to take control of a... - Source: Hacker News / about 1 month ago
It is literally called Love (or LÖVE): https://love2d.org/. - Source: Hacker News / about 1 month ago
Love2D is a fantastic game engine that uses Lua. It could be a good spot to start if you are interested in making games. - Source: Reddit / about 2 months ago
A few simple game engines use it as their primary language, like PICO-8 and Love2d. - Source: Reddit / about 2 months ago
If you want something a bit different, check out LÖVE - it's a 2d game dev framework in Lua, although you can totally make 3d stuff in it too. - Source: Reddit / about 2 months ago
I've mostly switched over to love2d for this: https://love2d.org. - Source: Reddit / about 2 months ago
I compiled this framework, love2d, on my pi zero, though it has an app-image now. I didn't *really* know how to program at the time so I never did anything with it, but the demo ran at ~80 fps on an HD monitor I had it plugged into. It's a great framework, basically lua married to SDL and a bunch of other libraries. Ease of lua, speed of C through Luajit's FFI. - Source: Reddit / about 2 months ago
There are beginner-friendly engines like Love2D. Getting started with something like that should be straightforward provided one has basic programming notions. Otherwise, learning C (or C++) and exploring the internals for yourself will teach you a lot more about programming and data structures than using whatever web technology webdevs are using to inflict pain upon themselves these days. https://love2d.org/. - Source: Hacker News / 2 months ago
My preferred environment these days is LÖVE (https://love2d.org). 5MB binary, 27MLoC of C for the Linux kernel (or more for equivalent OSs, I imagine) + a few million more for low-level libraries, graphics, et cetera, 12kLoC for Lua, 10kLoC for any app I am likely to create. It's still a lot, but it's much less than various alternatives and feels like a nice sweet spot. - Source: Hacker News / 2 months ago
LÖVE seems good: https://love2d.org/. - Source: Reddit / 3 months ago
Coming from a similar use case, I'm all in on LÖVE (https://love2d.org) You can see some of the things I built with it at http://akkartik.name/post/roundup22. - Source: Hacker News / 3 months ago
Do you know an article comparing LOVE to other products?
Suggest a link to a post with product alternatives.