We also collaborate with https://github.com/thorvg/thorvg and https://graphite.rs/. - Source: Hacker News / 28 days ago
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically). - Source: Hacker News / about 1 month ago
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs. - Source: Hacker News / 8 months ago
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design. Source: 11 months ago
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users. Source: 11 months ago
If you're interested in helping us build a 2D graphics editing suite for designers and artists, consider contributing to Graphite. Getting started instructions are here. We code review PRs closely and give feedback to help you improve, and offer advice and mentorship via our Discord while you're learning and coding. Source: 11 months ago
If graphical apps suit your fancy, the Graphite tries hard to make new contributors feel at home. Source: 12 months ago
I run an open source 2D graphics editor project and our license is Apache 2.0 (which is basically the same as MIT) which provides much more freedom than the GPL does, since it's not copyleft. We have a Stable Diffusion feature built in, and we want to provide a hosted component so users can utilize that feature without self-hosting. A1111 being AGPL likely means we have to find an alternate backend. I'm looking... Source: 12 months ago
Graphite is an in-development 2D creative tool for vector and raster graphics editing (basically, the goal is to make a better Inkscape and Gimp, plus way more). If that's interesting to you, we try really hard to have an inviting community that makes it approachable to get up and running with contributing to the project. Come say hi on our Discord and I can help get you set up. Or read our quick contributing... Source: 12 months ago
There's also https://graphite.rs/ which is an existing image manipulation application in Rust project that you could join in with. It's currently rendering to SVG, but they are actively working on moving to Vello (which also builds on top of wgpu). Source: about 1 year ago
I got excited for a second, because an SD distro written all in Rust is exactly what I need for Graphite, an open source Photoshop/Gimp replacement written in Rust. Source: about 1 year ago
This project was created over the course of the past three seasons by a university student group on behalf of the Graphite Rust-based 2D graphics editor project. They have just wrapped up their project and published this 0.2 release of the crate, so anyone interested in stepping in to maintain the crate would be greatly appreciated. We are also looking for help with code review since this was the team's first... Source: about 1 year ago
I meant something like the open-source https://graphite.rs/ but not in alpha stages. Source: about 1 year ago
We are creating Graphite, another 2D graphics editor written with a web frontend. I don't know how similar or different our approach is to Figma's, but I can talk a little bit about how our system works. Source: over 1 year ago
Reminds me a bit of https://graphite.rs/. - Source: Hacker News / over 1 year ago
Element on the web? We will need that for Graphite, if we move to Xilem in the future. Source: over 1 year ago
Would this mean it could be possible to, say, port the inference code for Stable Diffusion to pure Rust using the NdArrayBackend? (Out of curiosity, what performance reduction percent would it likely mean over the CUDA backend?) I'm working on a pure Rust 2D graphics editor (Graphite) that will integrate lots of ML models for image processing and synthesis, but it's unfortunately looking like we'll have to very... Source: over 1 year ago
I should start hooking this up to Krita. It looks like it's a lot of fun in there! I've tried playing with Graphite's integration but I was unable to get it to connect to the A1111 process, and that's as far as I got there so far. Source: over 1 year ago
I'm very happy to see some life returning to the project! There have been some some PRS sitting unreviewed for over a year, such as this one, and I was worried the project may have been somewhat abandoned. Are you able to comment on the status of those PRs? Specifically #819 is of interest to the Graphite project since we need better support for Rust's type system, as our goal is to write image processing effects... Source: over 1 year ago
What sort of timeline, roughly speaking, until it's a bit more usable for early adopters? Mainly strokes, which the readme mentions is not usable yet. Doesn't need to fully render SVG but should generally support basic vector rendering. The readme also mentions it doesn't yet have "Automated layer ordering", what does that mean in more detail? Can you supply it a bunch of shape layers and have them drawn in order... Source: over 1 year ago
I hate Adobe too, I was looking for professional open source like graphite.rs and someone could build stable diffusion on top of it but these types of open source software have too small of a community for it to be regularly developed to compete with Adobe Photoshop. Source: over 1 year ago
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