No Wintermute Engine Development Kit videos yet. You could help us improve this page by suggesting one.
Based on our record, Lobster should be more popular than Wintermute Engine Development Kit. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I strongly recommend looking for a point and click engine rather than writing one in unity. Adventure Game Studio is very popular as have been around for a while. There's also Wintermute and Delores the precursor to the engine used in Return to Monkey Island. Source: over 1 year ago
A few more point-and-click engines: * Wintermute Engine: http://dead-code.org/home/ * Escoria (for Godot): https://github.com/godot-escoria * JavaScript Graphic Adventure Maker: https://kreezii.github.io/jsgam/. - Source: Hacker News / over 2 years ago
The games are made using the Wintermute engine, which saw its last release over ten years ago at the time of this writing. Wintermute can only create games for the windows operating system. - Source: dev.to / about 3 years ago
I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
Adventure Game Studio - Adventure Game Studio provides the tools to make your own adventure, for free!
ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.
Monkey 2 - An easy to use, cross platform, games oriented programming language
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Godot Engine - Feature-packed 2D and 3D open source game engine.
FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.