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UX Project Checklist might be a bit more popular than GameDevMap. We know about 4 links to it since March 2021 and only 3 links to GameDevMap. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Go through this list ✅ uxchecklist.github.io. Source: about 2 years ago
I don't know of any courses, but this is a fantastic resource (better on desktop): https://uxchecklist.github.io/. Source: almost 3 years ago
Read design thinking to get the framework. Then something like this can be a helpful cheat sheet on how it applies. Source: over 3 years ago
Hello, I'm not sure what advice I can really give, as I'm not a UX designer myself, and I've only done like one or two UX-inclined projects in school. However, I came across this UX Project Checklist a while ago, and I think it could be of some help to you! Source: almost 4 years ago
It's very possible to make a lateral move from engineering to technical design. It's going to be a little trickier to get a remote senior technical design position right out of the gate, usually that's reserved for someone who has been in that specific role before, but it might still be possible for a mobile or browser game company. I work remote in AAA, but that comes after 15 years in technical design. If you're... Source: almost 2 years ago
If you don't have work experience but have a good portfolio, then apply to the studios directly. Websites like gamedevmap.com or glassdoor are your friend. That said, once you've had a game-dev job it gets much, much, much easier to find other game dev jobs, so working at a smaller company (even a mobile game company) for a year can help you finding the job you want further down the line. Source: about 2 years ago
I've been applying everywhere on gamedevmap.com and such. Source: about 4 years ago
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