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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Tiny C Compiler. It has been mentiond 198 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For what it's worth you can implement a C compiler in under 10kLOC. The chibi C compiler is only a few thousand lines [1]. There is also Cake [2] and the tiny C compiler [3] which are both relatively small. [1] https://github.com/rui314/chibicc [3] https://bellard.org/tcc/. - Source: Hacker News / 3 months ago
I was going to say, the list should include something by Fabrice Bellard. Tiny C Compiler is one. https://bellard.org/tcc/ I was thinking, maybe first version/commit of QEMU would be interesting to read. - Source: Hacker News / 10 months ago
I occasionally use tcc (https://bellard.org/tcc/) like an interpreter (`tcc -run`), it's convenient for certain odd tasks. Not so much for interactive stuff, but if I'm building little PoCs for an idea that will get dropped into a C project, or fiddling with structs work out how something should/is being stored, or in situations where I'm making stuff that interacts with or examples based on C code and I want to... - Source: Hacker News / about 1 year ago
This reminded me the idea of compilers bootstrapping (https://news.ycombinator.com/item?id=35714194). That is, now you can code in SectorC some slightly more advanced version of C capable of compiling TCC (https://bellard.org/tcc/), and then with TCC you can go forward to GCC and so on. - Source: Hacker News / about 1 year ago
The tinyc compiler reads scripts like a c-interpreter, with shebang and all. Source: about 1 year ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / 22 days ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / about 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 7 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 7 months ago
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