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Based on our record, Google ARCore should be more popular than Tilt Brush Toolkit. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
(or https://github.com/googlevr/tilt-brush-toolkit - althought that won't be maintained going forward). Source: almost 3 years ago
Yep all you need is the tilt brush toolkit to be able to show the models correctly in a unity project! Naturally Open Brush is going to be forking this and expanding it to work with our new custom brush system! Source: about 3 years ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 11 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: about 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
UniteAR - An augmented reality application for android.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
GuriVR - Create a VR experience by simply describing it with words!
Apple ARKit - A framework to create Augmented Reality experiences for iOS
PlugXR - Everyone can create and publish ar apps and experiences without code
ARToolKit - The world's most widely used tracking library for augmented reality.