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Based on our record, 3D-Coat should be more popular than TetGen. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Personally I just tetrahedralize the mesh offline (using tetgen, GPL is meaningless when it's offline) and then use a volume based query similar to that described in Rendering wounds in L4D2 based on the tet centroids. Find a planar projection for the surviving interior tet faces and use that for coordinates. Everything gets partitioned into shared vertex/index buffers for reference and the final buffers are mixed... Source: over 2 years ago
I dont know but if you want to learn how to make assets for games (3d modeling, sculpting, pbr texturing and more) get 3dcoat, great software made in Ukraine ... Last week was their latest release... Right from Kyiv --. Source: about 2 years ago
You could look into either Quixel Mixer https://quixel.com/mixer, Armor Paint https://armorpaint.org/, or 3D Coat https://3dcoat.com/. Source: over 2 years ago
Gmsh - Gmsh is a 3D finite element grid generator with a build-in CAD engine and post-processor.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
NETGEN - NETGEN is an automatic 3d tetrahedral mesh generator.
ZBrush - ZBrush is a digital sculpting and painting software solution.
Altair - Visually Analyze Any Data at the Speed of Business
Autodesk 3DS Max - 3ds Max is software for 3D modeling, animation, rendering, and visualization. Create stunning game enrivonments, design visualizations, and virtual reality experiences.