Software Alternatives, Accelerators & Startups

Quest VS Lobster

Compare Quest VS Lobster and see what are their differences

Quest logo Quest

Quest lets you create sophisticated text-based games, without having to program.

Lobster logo Lobster

Lobster is a game programming language.
  • Quest Landing page
    Landing page //
    2021-09-21
  • Lobster Landing page
    Landing page //
    2021-09-19

Quest videos

I was WRONG - Oculus Quest Review

More videos:

  • Review - Oculus Quest Review - The Best Value VR Headset Money Can Buy!
  • Review - OCULUS QUEST - My Honest Review After 1 Year

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to Quest and Lobster)
Visual Novel Engine
100 100%
0% 0
Game Engine
0 0%
100% 100
IDE
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

Share your experience with using Quest and Lobster. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Lobster should be more popular than Quest. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Quest mentions (14)

  • Help needed for choose your own adventure style game
    On a quick search I found Quest, but I remember there being more, some even had their own subreddits. Maybe I can look them up later. Source: 11 months ago
  • Write any Call of Cthulhu solos?
    Other software that I haven't tried: quest, inklewriter, gamebook authoring tool. Source: about 1 year ago
  • good program for creating a puzzle based text adventure without any real programming?
    Surprised no one has mentioned Quest, it's complicated to figure out but it should be able to do everything you're asking, based on what I've seen other people do with it. Source: about 1 year ago
  • Shin Megami Tensei-style Dottore boss fight - made in RPG Maker MV
    It was just a text adventure in my case, but it had sounds and images playing when different choices were picked. It was about a hunt for a werewolf in the forests, just used as a test but I still recall it. It was a bit of a time ago, using it to learn pc and trying to make games out of fun, but I greatly recommend the program I used https://textadventures.co.uk/quest it is called Quest. Source: about 1 year ago
  • Program for non-coders to write IF?
    Another option is called Quest (https://textadventures.co.uk/quest) which is a tool that allows you to create text-based games using a simple visual editor. Quest games are similar to the classic Zork-style games. It allows you to create rooms, characters, and other game elements using a visual editor, and then link them together to create your story. Quest games can be played in a web browser, and also can be... Source: over 1 year ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
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What are some alternatives?

When comparing Quest and Lobster, you can also consider the following products

Twine - Twine is an open-source tool for telling interactive, nonlinear stories.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Ink by Inkle - ink is a popular open source scripting language for branching stories, designed for writers

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

RenPy - Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and...

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.