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Based on our record, PsPing should be more popular than benchmark.js. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
[1] https://learn.microsoft.com/en-us/sysinternals/downloads/psping. Source: over 2 years ago
I wonder what would happen if you tried using something like psping to do a TCP ping to the router. You can get that here if you don't already have it https://docs.microsoft.com/en-us/sysinternals/downloads/psping. Source: almost 3 years ago
A great tool is test FW rules is PSPing, it allows you to ping TCP ports to test your rules. Https://docs.microsoft.com/en-us/sysinternals/downloads/psping I use it all the time. Source: almost 3 years ago
PSPing could also be used as it does a TCP latency check rather than ICMP (see here: https://docs.microsoft.com/en-us/sysinternals/downloads/psping). Source: over 3 years ago
Try to improve your loopback performance. The game uses two seperate processes because reasons, and they comminicate with each other over the loopback device. You'd probably assume this is really efficient and limited only by your memory bandwidth + a small overhead. The overhead is actually very large. You can measure what your loopback transfer speed is by using a program called psping... Source: almost 4 years ago
We have a series of benchmark suites using https://benchmarkjs.com/. Every CI run saves the results of the benchmarks to a json file that we persist across runs and can compare against. Source: almost 3 years ago
We use https://benchmarkjs.com/ to get statistically significant results, then write the results with the git hash to get a view of performance after every CI build. Source: almost 3 years ago
Https://benchmarkjs.com is what you want. Source: almost 4 years ago
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