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Based on our record, JUCE should be more popular than Photon Micro GUI. It has been mentiond 57 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs. https://github.com/cycfi/elements. - Source: Hacker News / about 2 years ago
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements. Source: about 2 years ago
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit. Source: over 2 years ago
Elements was mentioned as a specific example of an MIT-licensed GUI library on the CPPcast episode from 5 May 2022. Source: about 3 years ago
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. The standard common dialogs, "open", "Save as", etc.) , and has basically zero... Source: about 3 years ago
The amount of high performance, production grade, massively tested libraries written in C++ is unbeatable. I will be honest here, it's easier to improve C++ security by implementing a compiler that produces safer C++ (like Typescript to Javascript) than rewriting everything in any other language (Rust, Zig, Odin, whatever). I mean, could you estimate the cost ($ and time) it would take to rewrite the best audio... - Source: Hacker News / 5 months ago
That's a fun project - got any interest in a port to JUCE? https://juce.com/. - Source: Hacker News / 10 months ago
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider. The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)! Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article:... - Source: Hacker News / about 1 year ago
Check out https://juce.com in the meantime. Source: over 1 year ago
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios. In general, also, I have found that it is wise to learn C++ socially - i.e. Participate in Open... - Source: Hacker News / over 1 year ago
IUP Portable User Interface - IUP is a multi-platform toolkit for building graphical user interfaces.
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
Dear ImGui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenAL - OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other...
wxWidgets - wxWidgets: Cross-Platform GUI Library
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.