Based on our record, Audulus should be more popular than Octane Render. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Octane Render, they have a free non-commercial license for personal use (used this for the Flounder Heights renders). Source: over 1 year ago
You can use Octane to render from Daz, either a plugin for Daz or use the plugin to export the scene for render in Octanes standalone render. OBS! Do be aware that Octane uses a different system for materials and lightning so while you can import Iray materials, you will need to rework them in octane before render. You can read about Octane here: https://home.otoy.com/render/octane-render/ You can find the... Source: almost 2 years ago
He apparently uses a tool called octane renderer: https://home.otoy.com/render/octane-render/. Source: over 2 years ago
Except that is what companies like OTOY happen to build their products on. https://home.otoy.com/render/octane-render/ As for the rest of the comment, usual Nvidia hate. - Source: Hacker News / almost 3 years ago
I will watch the talk later, but I think it is pretty obvious why to write compute shaders. :) https://home.otoy.com/render/octane-render/. - Source: Hacker News / almost 3 years ago
Under disadvantages: > You can also call the layout code twice (once to get the size, once to do the interaction), but that is not only more expensive, it's also complex to implement, and in some cases twice is not enough. Egui never does this. I've found multi-pass imgui to work totally fine, and I use it for one of my apps [1]. I can support hstack and vstack layouts which IIRC egui can't. There is added expense... - Source: Hacker News / about 2 months ago
The article matches my experience with SwiftUI [1][2]. For example, AFAICT, it's not really possible to write a usable node-graph editor using SwiftUI due to layout and dependency analysis overhead. You have to put the entire node graph inside a Canvas and do your own event handling, which is what we did here [3]. UIKit and AppKit aren't slow though, and Apple has every incentive to make this faster (they wrote... - Source: Hacker News / 9 months ago
This is from 2013. The current version of Audulus can easily generate a waveform from an equation https://audulus.com. Source: 12 months ago
I'm currently using Lua as an extension language in my app. Users can write their own custom UIs and DSP code. https://audulus.com. - Source: Hacker News / 12 months ago
For some interesting ideas on the SW end, you might find it interesting to get some ideas from Audulus… https://audulus.com/. Source: about 1 year ago
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