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Based on our record, Flare (game) should be more popular than Nitronic Rush. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'm getting more Nitronic Rush/Distance vibes. The "Neon Rush" sign makes me think that may have been the inspiration. Source: 11 months ago
Distance is a game following the original sudent project Nitronic Rush. Source: 12 months ago
Nitronic Rush (2011) has the honor of being my favourite game released in 11/11/11. As an end-of-degree project for a DigiPen university student team, it is COMPLETELY FREE (official download page). It's a survival racing driving game with unabashedly TRON-inspired aesthetics and fitting music. Gameplay-wise, inspiried by the Rush and Trackmania series. Also has a completely functional custom track editor. Has... Source: almost 2 years ago
Do you mean Nitronic Rush? http://nitronic-rush.com/ If so, these are the same devs, Distance is their follow-up game, polished and touched-up. Source: almost 3 years ago
I haven’t gotten to play Distance yet, but its precursor was Nitronic Rush an amazing student project from a few years ago and it is free but I think discontinued now. Distance is a much expanded and commercial release of that concept game. Source: about 3 years ago
Cool open rpg that I completed for all classes. Source: 11 months ago
FLARE: An action RPG with gameplay alike to the games in the Diablo series. Source: over 1 year ago
Flare is an open source diablo-like action rpg. Source: over 1 year ago
I'm a big fan of Flare, and it was a sleeper hit for me because I didn't grow up with games like Diablo. It's open-source, and while it has a pretty short campaign in the vanilla version, it has a lot of fan-made campaigns and mods. It's not the most engaging game I've played, but it's fun to zone out to while listening to podcasts. Source: almost 2 years ago
Therefore, if a game has to use an off-the-shelf engine, at least make it an open-source engine like FLARE or O3DE. If you're picking libraries, use something permissively licensed, so you don't have to try to negotiate a commercial license to combine something with a copyleft, like recently happened to the remaster of the old Blade Runner point-and-click adventure game. Weird licenses mix together about as well... Source: almost 2 years ago
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