Software Alternatives & Reviews

Microsoft DirectX VS Allegro

Compare Microsoft DirectX VS Allegro and see what are their differences

Microsoft DirectX logo Microsoft DirectX

Describes how to obtain the latest version of DirectX to enable games and multimedia applications on your system.

Allegro logo Allegro

Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
  • Microsoft DirectX Landing page
    Landing page //
    2023-09-12
  • Allegro Landing page
    Landing page //
    2022-09-17

Microsoft DirectX

Categories
  • Game Engine
  • Game Development
  • 3D Game Engine
  • 2D Game Engine
Website support.microsoft.com

Allegro

Categories
  • Game Engine
  • Game Development
  • 3D Game Engine
  • 2D Game Engine
Website liballeg.org

Microsoft DirectX videos

No Microsoft DirectX videos yet. You could help us improve this page by suggesting one.

+ Add video

Allegro videos

A Tiffin You Can Live In! My First Allegro Review!

More videos:

  • Review - IDRIVEACLASSIC reviews: 1970s Austin Allegro
  • Review - Williams Allegro 3 Digital Piano Review (First Look) Sounds -Features - Manual

Category Popularity

0-100% (relative to Microsoft DirectX and Allegro)
Game Engine
36 36%
64% 64
Game Development
36 36%
64% 64
3D Game Engine
38 38%
62% 62
Tool
35 35%
65% 65

User comments

Share your experience with using Microsoft DirectX and Allegro. For example, how are they different and which one is better?
Log in or Post with

What are some alternatives?

When comparing Microsoft DirectX and Allegro, you can also consider the following products

WebGL - WebGL is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser.

SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

raylib - Cross-platform, open-source game development library in C.

SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

GLFW - GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the...