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Based on our record, Marvel seems to be a lot more popular than HTML Canvas Deep Dive. While we know about 12 links to Marvel, we've tracked only 1 mention of HTML Canvas Deep Dive. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Marvelapp.com — Design, prototyping, and collaboration, free plan limited to one user and project. - Source: dev.to / 4 months ago
At this stage your main goal should be to prototype it and test it with people to validate the idea. Or at the very least have something people can look at and respond to. Don’t worry about building a coded and working version yet. Start with a clickable prototype which can be built using design tools. Most people use Figma these days but if you’re just starting out you could use something like Marvel, which is... Source: about 1 year ago
Marvelapp.com — Design, prototyping and collaboration, free plan limited to one user and one project. - Source: dev.to / over 1 year ago
Hi, I am doing research on some of the user testing tools out there like lookback.io, Marvelapp.com, maze.design, usabilityhub.com, userbrain.net, usertesting.com, userzoom.com. I would like to know about your experience. Source: over 1 year ago
As far as I can remember, I saw https://marvelapp.com/ doing it to add a prototype to the homescreen. Source: about 2 years ago
I sorta pieced together a bunch of different ideas eg. How to access the canvas API, how to "getContext", how to draw an image on that 2D context, how to repeatedly draw the image x times per second, how to design an input control system that modifies the object coordinates, etc. You are probably well acquainted with MDN so their Canvas tutorial is a good bet, but I personally really loved this "HTML Canvas Deep... Source: almost 2 years ago
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