Software Alternatives & Reviews

MANU Game Maker VS Lobster

Compare MANU Game Maker VS Lobster and see what are their differences

MANU Game Maker logo MANU Game Maker

MANU is a next-gen Video Game Maker software that eliminates obstacles between audience and talent and enables you to generate huge worlds without any coding.

Lobster logo Lobster

Lobster is a game programming language.
  • MANU Game Maker Landing page
    Landing page //
    2023-10-13
  • Lobster Landing page
    Landing page //
    2021-09-19

MANU Game Maker videos

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Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to MANU Game Maker and Lobster)
Game Engine
34 34%
66% 66
Development
48 48%
52% 52
Game Development
25 25%
75% 75
Gaming Software
46 46%
54% 54

User comments

Share your experience with using MANU Game Maker and Lobster. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Lobster should be more popular than MANU Game Maker. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

MANU Game Maker mentions (3)

  • MANU Beta 1.2 release - September 30
    You can subscribe to our news on our website https://manu.co/ and get the link to the new update on Day 1. Source: 10 months ago
  • Games like dreams decides little big planet?
    I’m also looking at Manu which is also no code and uses animation and triggers. They are always ready to release their big update. https://manu.co. Source: 10 months ago
  • 🔎 Answers to the most popular questions about Manu 🔎
    You can download the current version from our official website. Source: over 1 year ago

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing MANU Game Maker and Lobster, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Godot Engine - Feature-packed 2D and 3D open source game engine.

microStudio - microStudio is an all-in-one online game engine that enables you to create games, develop programming skills, have fun playing what you have created, share with others, and prototype.

PlayN - PlayN is a cross-platform game development library for Java.