Software Alternatives & Reviews

Lobster VS Wick Editor

Compare Lobster VS Wick Editor and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

Wick Editor logo Wick Editor

The Internet's free and open-source creation toolkit.
  • Lobster Landing page
    Landing page //
    2021-09-19
  • Wick Editor Landing page
    Landing page //
    2021-10-17

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Wick Editor videos

Alternative Software | Free Open Source 2D Animation Software | Wick Editor Tutorial & Review

More videos:

  • Review - Getting Started with Animation | Wick Editor 1.0
  • Tutorial - How to use Tweening in Wick Editor 1.0!

Category Popularity

0-100% (relative to Lobster and Wick Editor)
Game Engine
37 37%
63% 63
Game Development
29 29%
71% 71
Gaming Software
100 100%
0% 0
3D Game Engine
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Lobster and Wick Editor

Lobster Reviews

We have no reviews of Lobster yet.
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Wick Editor Reviews

10 Adobe Animate Alternatives in 2020
Verdict: Wick Editor is a flash-based online tool designed for developing engaging projects. It allows you to create digital illustrations, animations and other interactive things. This Adobe Animate free alternative operates in the browser and is compatible with a variety of desktop devices and screens.
Source: fixthephoto.com

Social recommendations and mentions

Based on our record, Lobster seems to be more popular. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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Wick Editor mentions (0)

We have not tracked any mentions of Wick Editor yet. Tracking of Wick Editor recommendations started around Mar 2021.

What are some alternatives?

When comparing Lobster and Wick Editor, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Unity - The multiplatform game creation tools for everyone.

GDevelop - GDevelop is an open-source game making software designed to be used by everyone.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.