Software Alternatives & Reviews

Lobster VS Leo Editor

Compare Lobster VS Leo Editor and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

Leo Editor logo Leo Editor

Text and code editor where Outlines are first class citizen.
  • Lobster Landing page
    Landing page //
    2021-09-19
  • Leo Editor Landing page
    Landing page //
    2023-05-14

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Leo Editor videos

Leo editor: intro to outline manipulation

Category Popularity

0-100% (relative to Lobster and Leo Editor)
Game Engine
100 100%
0% 0
IDE
0 0%
100% 100
Game Development
100 100%
0% 0
Text Editors
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Lobster should be more popular than Leo Editor. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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Leo Editor mentions (13)

  • Ask HN: What do you think about literate programming for handover/legacy code?
    What are your experiences with literate programming for handover of code? I am thinking of tools like noweb (https://en.wikipedia.org/wiki/Noweb), LEO (http://leoeditor.com/) org-mode (http://cachestocaches.com/2018/6/org-literate-programming/), scribble/lp2 (https://docs.racket-lang.org/scribble/lp.html#%28part._scribble_lp2_.Language%29), My experience so far is that it can be a fantastic tool for documenting... - Source: Hacker News / over 1 year ago
  • How to hoist the current method/function?
    I know what folding is, that's just not what I want. I want to completely hide everything that is not related to the current function. For a while, I used http://leoeditor.com/ where I could have every function/method as a node in a tree, with the node body containing just that. Looking for a way to achieve the same in vim if possible. Source: over 1 year ago
  • Organice: An implementation of Org mode without the dependency of Emacs
    The lack of good node/graph based APIs for Org Mode is my beef as well. When you compare it with the APIs of the Leo Editor[1], Org pales in comparison. Manipulation that is trivial in the Leo Editor can be quite a pain in Org mode. [1] https://leoeditor.com/. - Source: Hacker News / almost 2 years ago
  • Obsidian Dataview: Turn Obsidian Vault into a database which you can query from
    > What outliners do you know which allow end-users to feed their data into formulas for processing it without using general-purpose programming languages? Bit of a pointless constraint, the talk is about outliners, not no-code-datamangment. Which tool today does this even offer on a useful level? But you can look at leo editor (https://leoeditor.com), which is active for 20+ years, fully scriptable and extendable.... - Source: Hacker News / almost 2 years ago
  • LeoVue
    Leo is a pretty amazing project: Edward K. Ream treats it as his life's work, it seems to me, and his energy on the mailing lists, constantly thinking in public, is an inspiration. https://leoeditor.com/. - Source: Hacker News / almost 2 years ago
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What are some alternatives?

When comparing Lobster and Leo Editor, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

PyScripter - PyScripter is a free and open-source Python Integrated Development Environment (IDE) created with...

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

PyCharm - Python & Django IDE with intelligent code completion, on-the-fly error checking, quick-fixes, and much more...

Godot Engine - Feature-packed 2D and 3D open source game engine.

iPython - iPython provides a rich toolkit to help you make the most out of using Python interactively.