Software Alternatives & Reviews

Lobster VS Esenthel

Compare Lobster VS Esenthel and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

Esenthel logo Esenthel

Advanced collaborative cross-platform game engine, editor, and development environment. Native integration with Nvidia PhysX, Oculus Rift, Facebook, AdMob, Recast Pathfinding, Bullet Physics. Used to create games such as Lucius and Dungeon Hero.
  • Lobster Landing page
    Landing page //
    2021-09-19
  • Esenthel Landing page
    Landing page //
    2023-04-07

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Esenthel videos

Esenthel C++ Game Engine Review

More videos:

  • Review - Esenthel Game Engine Quick Look
  • Review - Why Esenthel Engine?

Category Popularity

0-100% (relative to Lobster and Esenthel)
Game Engine
59 59%
41% 41
Game Development
58 58%
42% 42
Gaming Software
48 48%
52% 52
Development
51 51%
49% 49

User comments

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Social recommendations and mentions

Based on our record, Lobster seems to be a lot more popular than Esenthel. While we know about 21 links to Lobster, we've tracked only 2 mentions of Esenthel. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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Esenthel mentions (2)

  • Mortal Kombat inspired fighting game "Dragon Fury" Kickstarter
    Kickstarter - https://www.kickstarter.com/projects/esenthel/dragon-fury Steam - https://store.steampowered.com/app/2020590/Dragon_Fury/ YouTube - https://www.youtube.com/watch?v=FmC_PfJoZ1U Facebook - https://www.facebook.com/DragonFuryGame/ Powered by TITAN Engine - https://esenthel.com/ What you think? Source: almost 2 years ago
  • Kickstarter - Into The Dark - Action-Oriented Dungeon Crawler RPG
    Powered by my Titan Game Engine - https://esenthel.com/. Source: about 2 years ago

What are some alternatives?

When comparing Lobster and Esenthel, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.

Urho3D - Urho3D is a lightweight, cross-platform rendering and game engine implemented in C++ and released...

PlayN - PlayN is a cross-platform game development library for Java.