Software Alternatives & Reviews

Lobster VS e-Champs

Compare Lobster VS e-Champs and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

e-Champs logo e-Champs

Sport events management
  • Lobster Landing page
    Landing page //
    2021-09-19
  • e-Champs Landing page
    Landing page //
    2023-05-05

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

e-Champs videos

No e-Champs videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to Lobster and e-Champs)
Game Engine
88 88%
12% 12
Sports
0 0%
100% 100
Game Development
100 100%
0% 0
SPORTS DATA
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Lobster seems to be more popular. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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e-Champs mentions (0)

We have not tracked any mentions of e-Champs yet. Tracking of e-Champs recommendations started around May 2023.

What are some alternatives?

When comparing Lobster and e-Champs, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

CoachKhoj - Find sports and fitness coaches in your locality

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

The Coach Crew - Online sports coach-seeking platform

Godot Engine - Feature-packed 2D and 3D open source game engine.

Sportsmatik - Everything sports