Software Alternatives & Reviews

Laws of UX VS Apple ARKit

Compare Laws of UX VS Apple ARKit and see what are their differences

Laws of UX logo Laws of UX

Key maxims that designers must consider when building UX

Apple ARKit logo Apple ARKit

A framework to create Augmented Reality experiences for iOS
  • Laws of UX Landing page
    Landing page //
    2023-09-22
  • Apple ARKit Landing page
    Landing page //
    2022-06-30

Laws of UX videos

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Apple ARKit videos

Apple ARkit review | AR kit

More videos:

  • Review - IKEA PLACE: Genuine Augmented Reality furniture app using Apple ARKit

Category Popularity

0-100% (relative to Laws of UX and Apple ARKit)
Design Tools
100 100%
0% 0
Augmented Reality
0 0%
100% 100
User Experience
100 100%
0% 0
iPhone
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Laws of UX should be more popular than Apple ARKit. It has been mentiond 49 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Laws of UX mentions (49)

  • Rate my design 0-10
    Look at the Laws of UX https://lawsofux.com/en/ , its great information for what you trying to do. Source: over 1 year ago
  • What is it called when you want to do both UI/UX and front end?
    Similar to Growth's psychology section, here's another great set of principles to learn and keep in your back pocket: Https://lawsofux.com/en/. Source: over 1 year ago
  • How to design interactions based on user intent and their consequences
    Have a look through Laws of UX. Although I couldn’t find one for your situation quickly scanning the list, it’s a good resource for when you need to derive decisions from principles/“laws”. Source: over 1 year ago
  • Designers that don't design
    With UIDs, I find them to be primarily aesthically minded - they have some knowledge of the laws of UX a lot of the time by accident through the virtue of applying design best practice, they usually display strong brand awareness, understand the importance of cohesive visual design across the whole platform but are equally comfortable deep diving into the low level detail and know the technical limitations of the... Source: over 1 year ago
  • Graphic Designer wanting to get into UX!
    Study Basic Knowledge: Laws of UX, Usability Heuristics. Source: over 1 year ago
View more

Apple ARKit mentions (6)

  • AR Software development
    Apple has quite nice page with docs at the bottom: https://developer.apple.com/augmented-reality/. Source: 11 months ago
  • AR news slowed down in the last days — is it the quiet before storm?
    Feels like you're grasping at straws to dismiss them. If you think lower weight, not-grainy MR, six years of a public AR SDK, far better computing units, and an existing high-quality software ecosystem are "not noticeable", I'm left wondering what you think is noticeable. Source: almost 1 year ago
  • Your Augmented Reality Apps Need 3D Avatars, Here's Why
    If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
  • Matrix effect with LIDAR, Unity, and ARKit - Awesome
    ARKit is Apple's (A)ugmented (R)eality development (K)it. It takes the output from Unity and displays it in the goggles/headset the guy is wearing to see all this. Well, what a camera pointed at the display sees. Source: over 2 years ago
  • 10 Top UI/UX Design Trends For 2021
    Google and Apple have already released their augmented reality development platforms, ARCore or ARKit, enabling the seamless integration of the digital and physical worlds. - Source: dev.to / over 2 years ago
View more

What are some alternatives?

When comparing Laws of UX and Apple ARKit, you can also consider the following products

Design Principles - An open source repository of design principles and methods

Made With ARKit - Hand-picked curation of the coolest stuff made with ARKit

Checklist Design - The best UI and UX practices for production ready design.

Google ARCore - Google Augmented Reality SDK

Product Disrupt - A design student's list of resources to learn Product Design

Snap Art - Snap's augmented reality platform