Based on our record, JPEXS Free Flash Decompiler seems to be a lot more popular than Kissflow. While we know about 31 links to JPEXS Free Flash Decompiler, we've tracked only 1 mention of Kissflow. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Kissflow is a well-rounded tool that bridges workflow & business process management in a single operating environment. This platform takes out the pain of work tracking by introducing tools and functions that simplify much of the work through automation. Source: about 3 years ago
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones. Source: 6 months ago
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago. Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead. So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals. [0] - Source: Hacker News / 11 months ago
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files. Source: about 1 year ago
But if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler. Source: about 1 year ago
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf... Source: about 1 year ago
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