This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Joysticks n Sliders. While we know about 197 links to Unity, we've tracked only 6 mentions of Joysticks n Sliders. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You might also consider Joysticks & Sliders. I've built Joystick mouth rigs following this tutorial that worked really well. It's a pretty different approach though. To achieve your specific goal here (i.e. Having all these separate pieces with their own particular keyframes for each specific sound) I imagine you could rig up a set of Sliders that would all work together to coordinate those keys. It would take... Source: 11 months ago
It’s a little tricky, but you can get pretty far with a tool like Joysticks ‘n Sliders. https://aescripts.com/joysticks-n-sliders/. Source: about 1 year ago
What you are describing is called ‘pose to pose’, and there are tools/plugins that will do pose to pose rigging for you to make this really easy. Give Joysticks and Sliders a look, it might be exactly what you want. https://aescripts.com/joysticks-n-sliders/. Source: over 1 year ago
Also, if you haven't already, getting Joysticks n Sliders might change your world. https://aescripts.com/joysticks-n-sliders/. Source: almost 3 years ago
It's the plugin I used for the head rigs and lip syncing (1:21-30) https://aescripts.com/joysticks-n-sliders/ . I've seen it on this sub a bunch. Source: almost 3 years ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 12 days ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 5 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 6 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 6 months ago
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts. Source: 9 months ago
Limber for After Effects - IK system for After Effects using shape layers as limbs for character animation
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Duik - Comprehensive animation and rigging toolset for Adobe After Effects
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Rubber Hose 2 - RubberHose 2 ANIMATION RIGGING FOR EVERYONE
Godot Engine - Feature-packed 2D and 3D open source game engine.