Based on our record, JOGL seems to be more popular. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago
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