Software Alternatives & Reviews

irrlicht VS Lobster

Compare irrlicht VS Lobster and see what are their differences

irrlicht logo irrlicht

This caused the Irrlicht homepage and forum to work badly. Over the last days most things started working again – except the forum continues to be broken. Old posts can be read but everything else is currently not working.

Lobster logo Lobster

Lobster is a game programming language.
  • irrlicht Landing page
    Landing page //
    2021-09-19
  • Lobster Landing page
    Landing page //
    2021-09-19

irrlicht videos

Album Review: Irrlicht by Klaus Schulze

More videos:

  • Review - Klaus Schulze - Irrlicht (1972)

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to irrlicht and Lobster)
Game Development
40 40%
60% 60
Game Engine
33 33%
67% 67
3D Game Engine
100 100%
0% 0
Gaming Software
0 0%
100% 100

User comments

Share your experience with using irrlicht and Lobster. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Lobster should be more popular than irrlicht. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

irrlicht mentions (6)

  • was there a game engine in the early 2000's called: Jet3D?
    The Irrlicht Engine seams like a better idea then. https://irrlicht.sourceforge.io/ it is supported and has a small community. Source: almost 2 years ago
  • My PC is really old ( 2007ish ) , So what Game engine/Framework that isn't simple but can work with that PC in mind ?
    I'd recommend Irrlicht Engine. It was very popular during mid-to-late 2000's , and it to my knowledge it still supports OpenGL 1.x as well as its' own software renderer. I once had a PC similar to your specs in 2008, and Irrlicht ran decently alongside ODE physics engine. Source: about 2 years ago
  • I want to make a game for Linux. Where do I even start?
    If we're going to list graphics libraries then bgfx and irrlicht are probably worth a mention as well. Source: over 2 years ago
  • Why do I only see tutorials on basic stuff?
    The make or break moment for me was working on an indie game dev team when I was a teenager. I joined a team and was immediately mentored in a way that made programming and code make sense. We developed using open source engines like Irrlichtand Ogre3D, where my mentor was able to detail what came with the different available libraries, and how to utilize them to create a game. He would assign us to create... Source: over 2 years ago
  • Hot loading C++ game code
    Although primarily intended for games, Irrlicht is a relatively simple library (compared to a full game engine). https://irrlicht.sourceforge.io/. - Source: Hacker News / over 2 years ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing irrlicht and Lobster, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Unity - The multiplatform game creation tools for everyone.

OpenSceneGraph - Project website for OpenSceneGraph

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.