Tombstone Engine might be a bit more popular than Intrinsic. We know about 2 links to it since March 2021 and only 2 links to Intrinsic. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We added export to MagicaVoxel .vox to the Avoyd Voxel Editor: you can use it to, for example, convert Minecraft worlds and heightmaps to .vox you can open in MV, and export .vox files compatible with MV, Qubicle, games like Teardown and Idu and game engines like Iolite and RPG in a Box. Source: 12 months ago
You can use the new export to MagicalVoxel .vox feature to export Avoyd worlds to the .vox format for use in MagicaVoxel along with other programs which support .vox such as Qubicle, IOLITE voxel game engine, RPG in a Box, Idu, Teardown and more. Source: 12 months ago
For c++ engines that arent unreal, I would check out c4 engine: https://c4engine.com/ Or Open 3D Engine: https://www.o3de.org/ I personally havnt used either, but next home/indie project I do targeting modern hardware I will most likely use one of those. Source: over 1 year ago
Foundations of Game Engine Development. There are only two books out in the series. But Eric Lengyel has really good math books. He has some older books but I think the math book in the Foundation series is excellent. He is also the author of a https://c4engine.com/ and https://sluglibrary.com/ The font library is amazing. Source: almost 3 years ago
Unity - The multiplatform game creation tools for everyone.
BYOND - BYOND is the premier community for making and playing online multiplayer games.
Hero Engine - HeroEngine is the only all-in-one development platform for making and operating online games.
Construct 2 - Scirra Construct is a 2D game development engine with a focus on building games visually.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.