Insense is a platform that streamlines the production of creator ads for business growth. Creators in our marketplace can deliver a diverse range of assets from just UGC content and organic posting, to creator ads.
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Insense & Paid Media's answer
Insense is the tool that combines acquiring UGC assets, building influencer partnerships for organic posting, and scaling whitelisted ads into 1 single platform - at the best price.
Insense & Paid Media's answer
For both organic reach and paid social, Insense is the all-in-one platform for scaling UGC, micro-influencer collaborations, and smooth whitelisting campaigns for Facebook, Instagram and TikTok - at the best price.
You can get both raw footage and edited UGC video assets starting from $50, with an average turnaround time of 10-14 days.
Insense is designed for big and small teams; big companies can add multiple brands to their plan to scale their content acquisition and manage many campaigns in one place at an affordable price, while small teams can take advantage of the post-production or the fully managed service.
Through the platform, UGC creators + micro-influencers apply directly to the campaigns, but companies can also use the creator marketplace to search for creators and invite them to apply.
Based on our record, Audulus seems to be more popular. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Under disadvantages: > You can also call the layout code twice (once to get the size, once to do the interaction), but that is not only more expensive, it's also complex to implement, and in some cases twice is not enough. Egui never does this. I've found multi-pass imgui to work totally fine, and I use it for one of my apps [1]. I can support hstack and vstack layouts which IIRC egui can't. There is added expense... - Source: Hacker News / 3 months ago
The article matches my experience with SwiftUI [1][2]. For example, AFAICT, it's not really possible to write a usable node-graph editor using SwiftUI due to layout and dependency analysis overhead. You have to put the entire node graph inside a Canvas and do your own event handling, which is what we did here [3]. UIKit and AppKit aren't slow though, and Apple has every incentive to make this faster (they wrote... - Source: Hacker News / 10 months ago
This is from 2013. The current version of Audulus can easily generate a waveform from an equation https://audulus.com. Source: about 1 year ago
I'm currently using Lua as an extension language in my app. Users can write their own custom UIs and DSP code. https://audulus.com. - Source: Hacker News / about 1 year ago
For some interesting ideas on the SW end, you might find it interesting to get some ideas from Audulus… https://audulus.com/. Source: about 1 year ago
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