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I sorta pieced together a bunch of different ideas eg. How to access the canvas API, how to "getContext", how to draw an image on that 2D context, how to repeatedly draw the image x times per second, how to design an input control system that modifies the object coordinates, etc. You are probably well acquainted with MDN so their Canvas tutorial is a good bet, but I personally really loved this "HTML Canvas Deep... Source: almost 2 years ago
Https://chartjs.org works well, but you have to call the update function yourself if you want to do some reactive updates. Source: about 3 years ago
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